Ufff... últimamente estoy desactualizando esto. Veamos lo nuevo que ha surgido.
Estos son los hechos confirmados que contendrá el juego. Según tengo entendido, el juego será 45% Acción y 55% Exploración. Veamos los detalles confirmados (si no dominan bien el inglés, intentaré traducirlo):
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Lara Croft Toby Gard, creator of Lara Croft and lead designer on Tomb Raider Legend, comments on Lara's new model as "a natural evolution. We're now using close to 10,000 polygons, so we're able to make her look much more realistic. She even gets wet when she goes into water, and she gets dirty if she rolls around in filthy tombs long enough."
Lara is more realistic than she has ever been. She has a collar bone, tendons, muscles and reactive eyes. It has been confirmed that Angelina Jolie will NOT voice Lara in TRL. Opinion favours Jonell Elliot or a new voice completely.
Storyline Toby Gard describes Tomb Raider Legend as a "completely new start for Lara". Lara Croft will be searching for a valuable English artifact, pursued by corrupt forces led by an old nemesis long thought dead and buried. Unlike previous adventures, the story will be based on a real life artifact.
Many aspects of Lara's history will be addressed in Tomb Raider Legend, including an incident which occurred in the Himalayas. Lara's bio describes a plane crash which occurred many years ago in the Himalayas which shaped her into the Tomb Raider she is today.
Morgan Gray of Crystal Dynamics has indicated that we will see a young Lara for a sequence of the game in addition to meeting the Croft family.
Moves Lara will be more athletic than ever before! Rope swinging, bar swinging, climbing, crawling, jumping and shooting, swan diving, swimming are just a tiny sample of moves seen so far. Crystal Dynamics has hinted at acrobatics on par with Prince of Persia.
Combat is going to be more intrinsically linked in TRL than ever before. The shooting is still automatic, but with a clever twist. From time to time, an icon will show that Lara has locked onto an explosive barrel or a rope that she can blast with a simple tap of a button.
Certain screen shots have also shown Lara being able to dodge enemy gunfire via her usual jumping and vaulting techniques. From reports so far, it appears that stealth could potentially play a role in TRL. Lara can be seen performing a solid snake style crouch in some screen shots, suggesting that you could perhaps kill enemies without alerting them.
Lara's enemies will be smarter than ever. Enemies will respond to the ever-changing combat situation in intelligent ways, such as moving to flank Lara when she is pinned down, dodging grenades, and calling for backup. Swimming was confirmed in an Xbox magazine article.
Weapons and Equipment Lara will have her trademark double pistols at her side.
In additon, frag grenades, machine gun turrets, shotgun, revolver, RPG and automatic weapons have all been confirmed to return. A sniper style weapon or grenade launcher could also appear in the game.
Lara wears all her equipment on her body (no more infinate backpack). This means that the traditional and tedious inventory screen is now gone - you know precisely what Lara is carrying. When you use a grenade, it disappears off her belt and you can see Lara reach around and grab it. In addtion to her pistols and grenades, Lara can only carry one weapon at a time which she can pick up from fallen enemies.
A magnetic grappling hook can be used to swing over pits of spikes and in other puzzle situations. The grappling hook will only bind to metallic surfaces and it allows Lara to jump over large areas which would have been impossible in previous games.
Other equipment includes red flares to light up dark passage ways, binoculars to scout enemies ahead (the binoculars are said to have multiple functions), a torch on Lara's shoulder which automatically switches on in dark places and a Bluetooth headset, used to keep in touch with a two man team back at Croft Manor via picture-in-picture video. The headset may also record images.
Locations There are 8 location confirmed for the game. Levels known so far include: Ghana (West Africa), Peru, Malaysia, Himalayas and Tokyo. A recent trailer from the German Games Convention 2005 showed what appeared to be the heavily rumoured Bolivian shanty town and a tawny Russian factory. So it appears likely that Lara will visit Bolivia and Russia.
We also know she will visit England for her training at Croft Manor. Other rumoured locations include Kuala Lumpur, Mesopotamia and Central America. An underwater level was reported by Official Xbox magazine, but it is currently unknown to which location this level belongs.
Vehicles The only vehicle confirmed so far is the superbike which is suggested to be the main vehicle in the game. One mag has hinted at the inclusion of a 4x4 jeep since they have a product placement deal with Eidos. The game will also contain a number of other vehicles.
Game Mechanics - Puzzles Puzzles will now be more physics based and open-ended, with multiple ways for Lara to solve them. The developers have modernised the puzzles by dumping the traditional (and dated) key and switch puzzles of old. The game is said to have a great physics system, with Lara having to utilise all her equipment (and weight) to solve complex puzzles.
Game Mechanics - Game Engine The game uses a modified 'defiance' engine, previously used in games like LOK: Defiance and Project: Snowblind. Jason Bell, lead programmer at Crystal Dynamics, considers the "streaming technology" used in TRL as something which sets this title apart from previous Tomb Raider games. It gives us the ability to create a much more finely detailed world." Bell says the streaming technology "eliminates load times by continually rotating relevant data into and out of the console's memory as needed."
"In TRL we're using streaming technology for more than just textures, animations, sounds and logic. We've improved the resource sharing and added several new types of resources that can be streamed, including cinematic data and physical information. This is important when you consider that a typical TRL level requires 5-times more memory than the PS2 console offers".
Bell further states that "Legend's streaming technology helped us close the gap between the original concept of Lara Croft and how she actually expresses her personality in the game. And it allowed us to make each environment much more detailed, interactive and realistic."
Game Mechanics - Graphics The game has a "softness filter" which smoothes out angular edges and takes care of aliasing. Small touches like dynamic lighting, real-time water and fire effects, insects buzzing, birds flying, rainbows, waterfalls, dirt, cob webs and ivy all add to the realistic experience of raiding a tomb. The result is an amazing looking game.
Game Mechanics - Control System The revamped control system provides intuitive and fluid character movement. Dynamic animation system puts focus on continuous motion, giving Lara the ability to seamlessly handle any obstacle and interact dynamically with any surface.
Prince of Persia control system is one of great inspiration for Crystal Dynamics. Unlike previous games, Legend is not built on a grid based system and therefore allows greater freedom of movement and no nonsense jumping.
The camera system has been given a major overhaul and will always move to give the player the best possible view. However, players will still be able to manipulate the camera any way they wish. It has been confirmed that NO innovations from The Angel Of Darkness, including strength upgrades or Kurtis Trent, will appear in Tomb Raider Legend.
Rumours Save-points, in the form of check-points, will be littered throughout the game to reduce frustration. Rumours persist of a playable demo near Christmas 2005.
Release Date Q2 (April-June) 2006
Formats PS2, PC and Xbox are confirmed. Xbox 360 and PSP versions are also believed to be in the works although Eidos refuses to comment on this.
While all versions will fundamentally be the same, Toby Gard has confirmed that the Xbox and PC versions of the game will have higher-res textures, higher frame rate and faster load times. There will also be widescreen support for the XBox version.
Toby Gard has also confirmed the Xbox version will "support a jukebox function which will be fun in Croft Manor. You'll basically be able to play a stereo when training".
Sources & Copyright Produced and published by
www.tombraiderchronicles.com. Copyright © 2005
www.tombraiderchronicles.com, All Rights Reserved. All Trademarks recognised.
Additional sources:
www.tombraider.com, PLAY magazine, Electronics Games Monthly, Games Master, Official Xbox Magazine, Official Playstation magazine, Playstation 2 magazine.
Ahora les dejo dos "nuevos" videos In-Game del juego. Y digo nuevos entre comillas porque en realidad siguen siendo de la catarata en Ghana, pero esta vez se han reparado casi todos los bugs vistos con anterioridad. Hay dos versiones de ellos en Alta Definición: AFRICA 'GERMAN EDITION' y AFRICA 'UK EDITION'.
Haz click en la imagen.
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