Detalles Técnicos de Lair

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Detalles Técnicos de Lair

Notapor Kodiack » 30-10-2006 06:26

[quote]Technology Behind Lair Explained
by Justin Pinter
The PLAYSTATION 3 has already been known to support amazing new technologies for next gen gaming and Factor 5 has gone into some depth into what they are being able to provide on the PS3 with their title, Lair.

With the Cell structure of the PS3 and the ability for the processor to run graphics as well as working along side the RSX graphics card, Lair will sport some incredible next gen gaming.

So far here is a good list of what Lair will be supporting:

-Progressive Mesh-
* Progressive Mesh is a technique using the Cell to allow incredible amounts of detail to be placed upon many objects, both up-close and far away.

-High-Dynamic Range Lighting-

* All of the lights, shadows, reflections, and highlights are in HDR, and are done in real-time by the Cell and RSX. This allows for realistic day-time and night lighting.

-Real-time Dynamic Physics-

* Lair renders physics effects on everything from your dragon to the thousands of enemy soldiers fighting on the ground. All the enemies and allies have their own physics-driven animations, including ragdoll animations.

-Real-time Fluid Dynamics-

* All of the water effects in Lair, such as waves, are run by real-time fluid dynamics on the Cell.

-Parallax Shaders-

* Parallax shaders are used on almost every single object in Lair, including fire and clouds.

-Real-Time Renderings/Volumetric Effects-

* The fire in Lair is rendered in real-time, and has it's own physics. All of the clouds, smoke effects, and even fog effects are volumetric. Lava, rain, wind, fur, and even more are also rendered in real-time.

Outside of this technology explanation, Lair is said to be running at 60fps and in 1080p. You can read more on Lair here at PS3Land. Enjoy!


http://www.ps3land.com/article-924.php
[img]http://img855.imageshack.us/img855/9400/46842.jpg[/img]
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