Goldeneye 2: avance de Gamespot.

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Goldeneye 2: avance de Gamespot.

Notapor Mesias-X » 21-11-2004 16:52

Le hicieron un hands-on al Goldeneye 2 en gamespot sobre la version de PS2 (igual es la misma para todas las consolas).

Aca va:

http://www.gamespot.com/ps2/action/jame ... 13640.html

[quote]You won't be able to use all these powers initially--none of the powers are available in the first mission, and the second mission allows you to use only the MRI feature, which lets you see the silhouettes of nearby enemies through walls. This works nicely in conjunction with the available rail gun, which can fire through walls. The rail gun in Rogue Agent actually takes a full second or so to discharge after you've pulled the trigger, so it's not just a matter of sitting behind a barrier and shooting fish in a barrel. With the enemies moving around, you'll have to track them accurately until the rail gun actually fires to score a hit (which, thankfully, results in a one-hit kill). In the third mission, we also got the hack ability, which lets you zero in on enemies' weapons and mess with their aim, though in the time it takes to perform a hack, you could also just shoot them instead.


Aparentemente el tio del juego tendra nuevas hablidades que se iran activando segun avanzemos y se combinan con las armas. EJ: la rail gun puede atravesar paredes y combinado con la vision especial que forma las siluetas detras de una pared la cosa se pone buena. Luego esta la habilidad de "hackear armas" y volverlas en contra de los enemigos (eso entendi pero no estoy seguro).

[quote]One of the most significant mechanics in Rogue Agent, and one that's apparently been beefed up a bit since the project's inception, is the ability to dual-wield your guns. With a few exceptions, you can pick up just about any of the game's weapons with your off hand and run around getting all John Woo on the hordes of assailants you'll gun down. We're not just talking about dual pistols, either--everything from P90 submachine guns to shotguns and even the rail gun can be dual-wielded. It might not be terribly realistic to fire a machine gun in one hand and a shotgun in the other, but the visceral thrill of ripping through a bunch of enemies is undeniable.


Nada que ningun otro juego no posea.. llevar dos armas en mano aunque dicen que se pone buena la accion a pesar de que se pierde un poco el realismo cuando se llevan dos armas "grandes" en ambas manos.

[quote]So far the levels in Rogue Agent seem to be shaping up pretty nicely. One of the big features in the game's multiplayer is the inclusion of death traps, which are features of the environment that you can activate at the touch of a button to ensnare hapless opponents. It seems the single-player campaign's levels have some death traps of their own--one area allowed us to dump a container of molten gold on a bunch of enemies who were firing at our position. There have also been a lot of exploding barrels and such that we've been able to use to take care of enemies who think they can hide behind cover.


Los niveles estan diseñados bien y en el multi hay posiblidad de trampas en el terreno que se activan por boton o palanca y se usan para matar de una. En el single tambien estan pero en no tanta medida.

Lo que sigue no es muy interesante... la semana que viene esta la review completa.

No parece tan malo :$ yo lo hacia de 5 o 6 y a lo mejor es uno de 7.
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Notapor Hentai_Sama » 21-11-2004 17:14

supongo que le multiplayer es lo único que vale la pena...
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