por Flagstaad » 25-01-2008 00:44
Como les prometi, ya hay algunas calificaciones bastante positivas sobre el juego para que las miren:
100 G4 TV
The real triumph of Suda 51's surreal, occasionally obscene romp is that behind all the cynicism, satire, and gory ultraviolence lies a true joy of creation that is too rarely seen in gaming. In playing No More Heroes, one gets the impression that the development team truly enjoyed making it, that no idea was thrown out for being too ridiculous or far-fetched, and that it is intensely aware of its own absurdity at all times. The excellent fourth-wall shattering ending is proof enough of that.
94 NGamer UK
Like the Wii, none of it should work, but like the Wii, everything does. Brilliantly... No More Heroes is a love letter to videogames that never grows old, tired, or dull. All games deserve to be designed with such lunacy. [JPN Import; Feb 2008, p.56]
90 n-Revolution Magazine UK
This is a rough game, but it's also funny and self-deprecating, inventive and massively rewarding. If more games had personality and style like No More Heroes does, the world of games would be a much more interesting place. [Issue#18, p.76]
90 Edge Magazine
It can be a little basic in places, and it isn't a ‘paradigm shift' in any sense, but it is proof that games can love their roots and use the quality of being a ‘game' to give form to their stories – and excel at it. [Feb 2008, p.90]
90 GameSpot
SUDA-51 has delivered a game that can match its absurd premise with equally stimulating gameplay, making for one of the most unique and satisfying action games in recent memory.
90 GamePro
No More Heroes easily ranks among the Wii's finest titles, busting a bunch of myths along the way. You say sword-based combat peaked with Twilight Princess? Wait until you slice a suit-wearing crony in half. The Wii can't do mature games? This game does it without the dark dreariness of just about every other violence-laden M-rated title. It could use a bit less filler, but No More Heroes is still a fine fight from the first blow to the last strike.
82 GameTrailers
The game boldly wears both its heart and its punk rock attitude on its sleeve, and manages a totally playable action control scheme for the Wii that uses the Wiimote without abusing it. The game is in some ways covers a narrow range and could definitely push farther with its open world concept, but the killer vibe and amazing moments make this heroic effort worth checking out.
80 GameSpy
One of the most gleefully "WTF" experiences you'll have in gaming this year. How many games offer you shadowy agency figures named after porn stars, obsessions with masked pro wrestlers, and a violent weapon that borders on copyright infringement, all while "Heavenly Star" from Lumines II plays sporadically throughout the game's shopping locales?
78 IGN
It's hilarious, completely matchless in its design, and hands-down one of the most passionate projects we've seen for Nintendo's console. On the other hand, it's obvious that open world designs aren't Grasshopper's strong suit, and while you wont be actually fighting or experiencing any “pure actionâ€