¿Que? que ironía... miren como empieza este trailer de
Crush, un interesante puzzle de la compañía para el
PSP:
http://www.pspfanboy.com/2007/02/13/seg ... ush-video/
"
Sega loves your PSP"
...
Y ya que estamos, vamos a ver la lista de juegos que vienen para la portátil creados por
Sega y las opiniones de la crítica:
[quote]
Alien Syndrome1UP - "It would be nice to have a solid story that could logically explain why no one except Aileen Harding feels the need to fight this alien infestation. You could call her compulsion a syndrome -- maybe even an Alien Syndrome."
Gamespot - "The camera system looks to be quite intelligent."
IGN - "While the game pays homage to the original title with gameplay elements like saving hostages and escaping a level before time runs out, the PSP version has definitely got a number of improved features."
Crazy Taxi: Fare Wars1UP - "If you played the original Crazy Taxi, it should be easy enough to pick up the PSP version. The controls carry over fine, so you'll be racking up fares in no time."
Gamespot - "Our cab seemed to suffer from some oversteer at times, but that's almost certainly still being tweaked."
IGN - "While the game was certainly playable, the unoptimized framerate meant that it was difficult to pull off some of the moves as we had to slow our finger movements down to match the game speed. We're told this won't be a problem in the final release however."
Crush1UP - "The developers have been taking pains to make this a friendly game. If you should accidentally manage to crush Danny, don't worry, because it won't kill you. It is also impossible to walk off the edge of the world, although a jumping error will send you falling."
Gamespot - "It's a heady concept, and it forced us to think in ways we hadn't considered when we first got our hands on the game, and we think that's a pretty good sign for a puzzle game."
IGN - "Crush has a very compulsory feel to it, and the idea that there's actually a story to tell (told Memento style as you regress further and further into your memories) is a nice extra touch."
Full Auto 21UP - "They've tried to cut down on frustrating 90 degree turns and added more super weapons which cause massive damage."
Gamespot - "All of the levels pack a surprising amount of detail to them, and even better, the frame rate held up admirably during our time with the game."
IGN Interview - "The result of this philosophy is Full Auto 2: Battlelines for the PSP was built from the ground up and is not a port of the PS3 version. We knew in order to create a great game we needed to start fresh and create our own take on what Full Auto on the PSP would be like."
Virtua Tennis 3Gamespot - "For the PSP demo, we cranked up the difficulty to the maximum level and were pleased to find out that it's practically a whole new game. Instead of letting you chase them around the court, the AI opponents will mix up their shots brilliantly, hitting deadly accurate crosscourt shots with ease to turn the tables so you're the running monkey. It's a promising sign that the game will have a good amount of replayability."
IGN - "The PSP analog nub is a little stiff, but it isn't anything we haven't run into before and it seems to work pretty well with the couple of guys we tried it with."
Oportunistas... ahora cualquier cosa es noticia positiva para unos y negativa para otros... vamos a ver cuantos
mediocres saldrán a la luz...