No se porque cada vez que intento jugar al call of duty me aparece esto:
COD MP 1.1 build win-x86 Oct 8 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\ARCHIV~1\CALLOF~1\main\pak6.pk3 (3 files)
C:\ARCHIV~1\CALLOF~1\main\pak5.pk3 (4858 files)
C:\ARCHIV~1\CALLOF~1\main\pak4.pk3 (1668 files)
C:\ARCHIV~1\CALLOF~1\main\pak3.pk3 (1992 files)
C:\ARCHIV~1\CALLOF~1\main\pak2.pk3 (694 files)
C:\ARCHIV~1\CALLOF~1\main\pak1.pk3 (2642 files)
C:\ARCHIV~1\CALLOF~1\main\pak0.pk3 (12828 files)
C:\ARCHIV~1\CALLOF~1/main
File Handles:
----------------------
29683 files in pk3 files
execing default_mp.cfg
couldn't exec language.cfg
couldn't exec config_mp.cfg
couldn't exec autoexec_mp.cfg
========= autoconfigure
configure_mp.csv: using configuration 1200 cpu MHz 256 sys MB 32 vid MB
execing configure_mp.cfg
cl_language will be changed upon restarting.
fs_basepath is write protected.
fs_homepath is write protected.
WARNING: No language string information available for english
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 1.41 GHz
System memory is 512 MB (capped at 1 GB)
Video card memory is 32 MB
Streaming SIMD Extensions (SSE) supported
Winsock Initialized
Opening IP socket: localhost:28960
Hostname: principal
IP: 192.168.0.4
----- Client Initialization -----
Resolving codmotd.activision.com
Couldn't resolve address
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...50 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP/SSE2
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_env_add GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
Tu tarjeta de vídeo no cumple uno o más de los requisitos necesarios para ejecutar Call of Duty.
Es posible que necesites los últimos drivers de la página web del fabricante de tu tarjeta, o que tengas que cambiar tu tarjeta de vídeo.
Mi tarjeta grafica es una NVIDIA RIVA TNT2/AGP/SSE2 con los ultimos drivers, a ver si alguien me puede ayudar por favor.
gracias de antemano