
CoD Beta build win-x86 Aug 19 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\Archivos de programa\Call of Duty Single Player Demo\main\pak0.pk3 (3172 files)
C:\Archivos de programa\Call of Duty Single Player Demo/main
C:\Archivos de programa\Call of Duty Single Player Demo\main\localized_english_pak0.pk3 (796 files)
localized assets pak file for english
File Handles:
----------------------
3968 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec config.cfg
execing autoexec.cfg
Unknown command "cg_fov"
========= autoconfigure
configure.csv: using configuration 0 cpu MHz 128 sys MB 32 vid MB
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 0.65 GHz
System memory is 128 MB (capped at 1 GB)
Video card memory is 32 MB
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...26 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...26 PFDs found
...hardware acceleration found
...PIXELFORMAT 3 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...GL_ARB_vertex_program not found
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...WGL_EXT_swap_control not found
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
OpenGL 1.3 multitexture found, but it failed to initialize
i no se que acer alguien me puede ayudar???????