"UNSUPPORTED MARKER TYPE OXAA"
y despues aparece un cuadro con un monton letras como las siguientes











COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
D:\ARCHIV~1\CALLOF~1\main\pak6.pk3 (3 files)
D:\ARCHIV~1\CALLOF~1\main\pak5.pk3 (4858 files)
D:\ARCHIV~1\CALLOF~1\main\pak4.pk3 (1668 files)
D:\ARCHIV~1\CALLOF~1\main\pak3.pk3 (1992 files)
D:\ARCHIV~1\CALLOF~1\main\pak2.pk3 (694 files)
D:\ARCHIV~1\CALLOF~1\main\pak1.pk3 (2642 files)
D:\ARCHIV~1\CALLOF~1\main\pak0.pk3 (12828 files)
D:\ARCHIV~1\CALLOF~1/main
File Handles:
----------------------
29683 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 3.00 GHz
System memory is 1015 MB (capped at 1 GB)
Video card memory is 128 MB
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 6: 1024 768 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (1024x768)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using OpenGL 1.2 draw element range
...using OpenGL 1.3 texture add environment mode
...using OpenGL 1.3 texture combine environment mode
...using OpenGL 1.3 texture dot3 environment mode
...using OpenGL 1.3 cube map textures
...using GL_ARB_vertex_program
...GL_NV_texture_shader not found
...GL_NV_register_combiners not found
...using WGL_EXT_swap_control
...using OpenGL 1.3 multitexture
...using GL_EXT_compiled_vertex_array
...using OpenGL 1.2 normal rescaling
...GL_ATI_pn_triangles not found
...GL_ARB_vertex_buffer_object not found
...GL_NV_fog_distance not found
...GL_NV_vertex_array_range not found
...GL_NV_fence not found
...GL_ATI_vertex_array_object not found
...GL_ATI_fragment_shader not found
...ignoring GL_EXT_texture_filter_anisotropic
GL_VENDOR: Intel
GL_RENDERER: Intel 915G
GL_VERSION: 1.4.0 - Build 4.14.10.3847
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
------- Miles sound system initialization -------
Attempting 22 kHz 16 bit stereo sound
2D provider initialized at 21968728 1991265883 34012532
available 3D providers:
Aureal A3D Interactive (TM)
Aureal A3D 2.0 (TM)
DirectSound3D Software Emulation
DirectSound3D Hardware Support
DirectSound3D 7+ Software - Pan and Volume
DirectSound3D 7+ Software - Light HRTF
DirectSound3D 7+ Software - Full HRTF
Creative Labs EAX 3 (TM)
Creative Labs EAX 2 (TM)
Creative Labs EAX (TM)
RAD Game Tools RSX 3D Audio
Dolby Surround
Miles Fast 2D Positional Audio
using 3D provider 'Miles Fast 2D Positional Audio'
32 max 3D channels
------- Miles successfully initialized -------
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 479 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 66 milli seconds
--- Common Initialization Complete ---
Working directory: D:\ARCHIV~1\CALLOF~1
RE_Shutdown( 0 )
------ Server Initialization ------
Server: training
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current language: spanish
Current search path:
D:\ARCHIV~1\CALLOF~1\main\pak6.pk3 (3 files)
D:\ARCHIV~1\CALLOF~1\main\pak5.pk3 (4858 files)
D:\ARCHIV~1\CALLOF~1\main\pak4.pk3 (1668 files)
D:\ARCHIV~1\CALLOF~1\main\pak3.pk3 (1992 files)
D:\ARCHIV~1\CALLOF~1\main\pak2.pk3 (694 files)
D:\ARCHIV~1\CALLOF~1\main\pak1.pk3 (2642 files)
D:\ARCHIV~1\CALLOF~1\main\pak0.pk3 (12828 files)
D:\ARCHIV~1\CALLOF~1/main
D:\ARCHIV~1\CALLOF~1\main\localized_spanish_pak1.pk3 (3758 files)
localized assets pak file for spanish
D:\ARCHIV~1\CALLOF~1\main\localized_spanish_pak0.pk3 (1240 files)
localized assets pak file for spanish
File Handles:
----------------------
59366 files in pk3 files
----- R_Init -----
GL_VENDOR: Intel
GL_RENDERER: Intel 915G
GL_VERSION: 1.4.0 - Build 4.14.10.3847
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint
WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
...loading 'scripts/brad.shader'
...loading 'scripts/carride.shader'
...loading 'scripts/cloudshadow.shader'
...loading 'scripts/common.shader'
...loading 'scripts/decals.shader'
...loading 'scripts/effects.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/hood.shader'
...loading 'scripts/hud.shader'
...loading 'scripts/jeff.shader'
...loading 'scripts/nodlight.shader'
...loading 'scripts/paulj.shader'
...loading 'scripts/river_pj.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/sun.shader'
...loading 'scripts/surfacelight.shader'
...loading 'scripts/talon.shader'
...loading 'scripts/tankcountry.shader'
...loading 'scripts/tankhud.shader'
...loading 'scripts/terrain.shader'
...loading 'scripts/test.shader'
...loading 'scripts/transparents.shader'
...loading 'scripts/treeshadowtest.shader'
...loading 'scripts/truckride.shader'
...loading 'scripts/ui_hud.shader'
...loading 'scripts/ui_menus.shader'
...loading 'scripts/ui_menus_mp.shader'
...loading 'scripts/water.shader'
...loading 'scripts/weapons.shader'
...loading 'fxshaders/jh_fx.shader'
...loading 'fxshaders/pj_fx.shader'
...loading 'fxshaders/pj_impact.shader'
...loading 'fxshaders/weaponfx.shader'
----- finished R_Init -----
Parsing menu file:ui/main.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/options_look.menu
Parsing menu file:ui/options_move.menu
Parsing menu file:ui/options_shoot.menu
Parsing menu file:ui/options_misc.menu
Parsing menu file:ui/options_graphics.menu
Parsing menu file:ui/options_sound.menu
Parsing menu file:ui/options_performance.menu
Parsing menu file:ui/options_driverinfo.menu
Parsing menu file:ui/options_credits.menu
Parsing menu file:ui/options_control_defaults.menu
Parsing menu file:ui/options_graphics_defaults.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/language_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/save_load.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 305 milli seconds
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/deadscreen.menu
Parsing menu file:ui/victoryscreen.menu
UI menu load time = 46 milli seconds
-----------------------------------
WARNING: Non-localized objective string is not allowed to have letters in it. Must be changed over to a localized string. Support for regular strings with letters WILL be removed: "TRAINING_OBJ10"
IMPORTANT: This warning will become a script error in a few days!
2 merged lightmaps from 12 original lightmaps
Loading surfaces...
WARNING: shadertype '@world/decal' couldn't load image for 'textures/decals/decal@stone_singleshot1'
WARNING: shadertype '@world/decal' couldn't load image for 'textures/decals/decal@stone_singleshot1'
Corrupt JPEG data: premature end of data segment
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
---------------------------
Hunk_Clear: reset the hunk ok
Unsupported marker type 0xaa