Lo increible es que esto lo dice un desarrollador japones.
El creador de Lost Planet, Jun Takeuchi (Capcom) considera que los desarrolladores orientales deberian aprender de las creaciones occidentales.
Jun Takeuchi fue quien ya habia dicho que Lost Planet era una forma de llevar algunos de los conceptos de Halo a un estilo mas "japones" en su ambientacion y opciones (inclusion de mekas, etc).
http://www.1up.com/do/newsStory?cId=3156823
[quote]We've already heard about how Western development helped influence Lost Planet, but the game's producer, Jun Takeuchi, expressed a combined respect and fear over the rising dominance of Western videogames worldwide. Speaking to Capcom's official Lost Planet blogger Brian Dunn, Takeuchi expresses disappointment over Japanese studios "giving up" on producing games with worldwide appeal.
"So this trend, this 'game development isolationism,' I think is very troubling. I'm concerned about what will happen to the industry in Japan," he explained. "I think western developers borrowed and learned from Japanese developers all those years when Japan was ahead. They built on that and just blazed ahead on their own. There's so many new, creative, inventive games coming out in the west. Games like Gears (of War) and Halo built on the past but just take everything to the next level."
Often times, Takeuchi points out, Japan is seen as a powerhouse RPG developer, but Final Fantasy and Dragon Warrior are the only ones "that do really well." Several times during the interview, he expresses a desire for Japanese developers to simply learn from Western studios. Japan used to be the hot spot for advanced videogame development -- it's where the West initially learned their tricks of the trade. There's no reason not to swap roles, he says.
And what if they don't heed his calling? "...Japanese developers will just rely on those few big franchises. Japanese developers have to explore new territory, carve out new genres, try to make games that have universal appeal," he concludes. "If western developers started making games aimed at the Japanese market, competing for the market share, a lot of Japanese developers might have a hard time competing."