Analisis del Call Of Duty en versiones de consola.

Charla genérica y libre sobre cualquier tema relacionado con el mundillo de los videojuegos, consolas, PCs, Móviles...

Analisis del Call Of Duty en versiones de consola.

Notapor Mesias-X » 19-11-2004 15:07

Salio el Call of Duty en versiones de consola Xbox/PS2/GC.

Gamespot le casco un 6.7

http://www.gamespot.com/xbox/action/cal ... eview.html

[quote]One issue is the lack of checkpoints. The difficulty of the game ratchets up noticeably between the Russian campaign and the British one, yet for some reason there's usually only one checkpoint in each mission, even the lengthier, multipart ones. Inexperienced players may become frustrated at having to repeat long sequences of gameplay over and over again because of the lack of checkpoints in each level. Ironically, the original PC game, which allowed for quicksaves, still included several checkpoints in each of its levels.


Dice que no hay chekpoints dispuestos en forma funcional y que la dificultad hace que si no estas acostumbrado a este tipo de juegos no puedas hacer mucho y tengas que repetir casi todo desde el inicio. Mientras que en PC si habia checks...

Bue... no es tan grave. Mi ser legendario en Halo 2 :cool:

[quote]One of the other big problems in Call of Duty: Finest Hour is the feel of the weaponry. You do have an array of real-life weapons at your disposal, such as Thompson and PPSH submachine guns, and Kar98 rifles. And like in the original Call of Duty, you can aim down the iron sight of your weapons for additional accuracy and a partial zoom. You're allowed to carry two weapons at any given time, along with grenades and other types of explosives. The problem is that it's often difficult to tell how much damage you're doing to an enemy, and when your target is actually dead. Dying enemies often go through lengthy (and overacted) death animations, which leads you to wonder if they're still alive or actually dead. This causes confusion, as enemies who are getting peppered with fire often go through reactionary animations that look similar to death animations. The developers have attempted to alleviate this problem by including a visual indicator in the crosshair that tells you when you're hitting an enemy, but you'll find yourself expending too much precious ammunition anyway just to make sure your targets go down.


Eso si me jode :gota:

Se trata de las tipicas animaciones estupidas de fallecimiento luego de matar a un personaje que a pesar de que le sigamos tirando tiros en plan de acribillar, el tio no cae sino que sige esa animacion donde se hace el dolorido y causa confusion entre la batalla ya que no sabemos si el tio esta muerto del todo o no y se confunde con el resto de enemigos. Esto mismo lo vi en los dos MOH actuales de consola.

[quote]The grenade tosses in Finest Hour are also implemented very poorly. Many first-person shooters allow you to vary the distance of your grenade tosses, and even cook grenades before tossing them, but Finest Hour allows you absolutely no control over your grenades. You press the button, sit through a lengthy grenade-prep animation, and then watch as the toss is made with the exact same force every time. The bounces that the grenades take off the walls and ground are also difficult to predict, as the grenades themselves don't appear to have any weight, or be constrained by physics. The lack of fine control over grenades can be very frustrating in the house-to-house sequences--clearing out rooms full of enemies is more difficult than it has to be, as misthrows are a commonplace occurrence.


Grandas...? para que sirven... Mal control sobre las mismas y lentitud para arrojarlas (todo por una fea animacion previa para prepararla) hace que la verdad no sirvan para mucho y cueste apuntarlas correctamente.

[quote]There are other strange inconsistencies. While firing the tank cannon, for example, there's absolutely no need to account for arc. Place the crosshairs on the target, and no matter how far away it is, you will hit that target. Presumably that design decision was made to simplify aiming, yet for some reason, using a panzerschreck rocket launcher as an infantryman requires you to adjust your aim for the arc of the shot.


Pero lo peor es que si las granadas las lazamos contra un tanque entonces las mismas tienen auto-aim y ni siquiera describen arco de caida. Nomas poner el AIM sobre el tanque y ya le cae justito.

[quote]As far as presentation goes, Finest Hour's graphics engine is adequate to the task, offering detailed weapon and vehicle models. The texturing, however, lacks detail and is disappointingly blotchy, even in the Xbox version of the game. Finest Hour also has some noticeable slowdown during intense firefights, and especially when a nearby explosion kicks up a lot of dust and smoke. On the audio front, Finest Hour's sound effects are decent, but nothing special. In contrast to many other World War II-based shooters, Finest Hour's weapon sounds feel muted and much less sharp. You'll also hear a limited amount of voice work during in-engine cutscenes, but none of it is particularly noteworthy. Actor Dennis Haysbert (24, Heat) does part of the narration, setting the historical context for each campaign, but his contribution doesn't really add much to the overall package.


El engine grafico es adecuado en renderizado pero las texturas son precarias lo que se nota mucho en la version de Xbox. Tiene slowdonws en los combates intensos especialmente si hay humo, polvo o explosiones. El audio no es la 8° maravilla.

[quote]While there are no split-screen multiplayer options on any of the three platforms, the Xbox and PS2 versions of the game offer online multiplayer for up to 16 players. There are eight maps and four game modes. Standard deathmatch, team deathmatch, and capture the flag modes are included, as well as "search and destroy," which is a team-based mode in which one team attempts to set a time bomb on a target, while the other team tries to thwart the bombing. This mode turned out to be very popular in the PC version of the game, probably because it's fairly similar to Counter-Strike. For some reason, though, Finest Hour's interpretation of search and destroy is not round-based. Instead, members of each team can spawn continually, like in capture the flag, making it all but impossible for the offensive team to successfully plant and detonate a bomb. On the plus side, online play is fairly smooth on both the PS2 and Xbox Live, even on servers with 12 or more players.


No tiene pantalla dividida :eek:

Solamente online en Xbox y PS2 (en GameCube ni eso). Los modos de juego no son muy GUAU! y el plantar la bomba no esta bien dieñado ya que los jugadores renacen siempre y las posiblidades de debilitar un equipo no existen.

[quote]Overall, Call of Duty: Finest Hour is still a competent shooter, and those who enjoy World War II-based games will still have a good time with it. Had the feel of the weapons been a little better, and had the campaign been more consistently intense, Finest Hour could have been a much better game. As it is, though, it enters a market that becomes more and more competitive with each passing month. Judged against the standards of so many other quality first-person shooters, Finest Hour is difficult to wholeheartedly recommend.


Resumiendo: es aceptable para quien disfruta la WWII, gusta de sus armas, etc... Pero podria ser mucho mejor juego y si se lo compara con los estandares actuales que otros juegos del genero en consola hay CoD:F.H. es dificil recomendarlo.

[img]http://image.com.com/gamespot/images/2004/reviews/919261_20041015_screen007.jpg[/img]
[img]http://image.com.com/gamespot/images/2004/reviews/917587_20040608_screen002.jpg[/img]
[img]http://image.com.com/gamespot/images/2004/screen_e3/917587_20040505_screen003.jpg[/img]
[img]http://www.todojuegos.com/www/imag/Mesias-X.jpg[/img]
Avatar de Usuario
Mesias-X
Miembro del Consejo
Miembro del Consejo
 
Mensajes: 4808
Registrado: 19-10-2003 07:00
Cash on hand: 0.00
Ubicación: It's dark it's very dark, she's perfect, she's back.
Arriba

Volver a General

 


¿Quién está conectado?

Usuarios navegando por este Foro: No hay usuarios registrados visitando el Foro y 38 invitados